Megabonk is the love child of Vampire Survivors and Risk of Rain where looting feels like an acid trip

A character surrounded by skeletons in Megabonk.

Every day, dozens of indie games pop up on Steam. But it's only a few times a year that we get something truly generational, and Megabonk is precisely one such game, upping the ante of the Vampire Survivors-like formula by going up close and personal.

Megabonk is a new indie game released on Steam on Sept. 18. In only two days' time, it has soared on Steam's charts, attracting tens of thousands of players to its incredibly addictive and fun gameplay, which is largely based on Vampire Survivors, and I don't mean that lightly. Not only does Megabonk follow the same gameplay loop, with you finding random items and weapons that automatically fire at enemies, it's also inspired by much of its art style, the pixelated UI and all.

Chests in Megabonk also function largely the same as they do in Vampire Survivors, with flashy, colorful, borderline drug-trippy visuals and dopamine hits that no amount of Instagram Reels could give. However, Megabonk kicks everything to 11, making every bit of looting in this game feel like the wildest acid trip, all the while taking a lot of inspiration from Risk of Rain and its 3D roguelike design.

A dead knight and a game-over screen in Megabonk.
The game mocks the player at every corner. Screenshot by Destructoid

You take control of a character in a 3D environment, which adds a ton of verticality to the game, and have to survive countless waves of enemies while buffing your build, combining items with others to create synergizing builds. At the same time, you can encounter chests to be opened with gold (like in Risk of Rain), as well as shrines and other buffs you can acquire via currency, also inspired by RoR.

Therefore, I'd call Megabonk the perfect blend of Vampire Survivors and Risk of Rain, and I never thought it'd be so much fun.

There are also countless memes everywhere. You can blast music from radios, make every enemy explode into gold, throw bananas at them, be called an idiot by a guy who sold you a shady item that may or may not be worth the gold you spent on it, and so on. It's hilarious, it's brutal, and it's some of the most fun I've had in a roguelike for a while.

The physics in the game, built on Unity, also play into giving it a lot more kick and feedback, making the game much more visceral than its counterparts and inspirations. When enemies burst into piles of gold, it just feels so good it's not even funny, and the visuals that accompany that add another layer of sober drug tripping Megabonk produces.

So, if you haven't already, and want to scratch that Vampire Survivors itch, hop into Megabonk and never look back. Or at your family. Or friends. It's quite enticing.


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The post Megabonk is the love child of Vampire Survivors and Risk of Rain where looting feels like an acid trip appeared first on Destructoid.



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