
Like any other shooter, ARC Raiders comes with tons of weapons to choose from, ranging from low-caliber close-range pistols to borderline hand cannons.
Of course, with such a wide array of guns, some will inevitably be better than others, especially in a game where weapon rarity plays such a major role. Some guns might be quite good, but the amount of effort required to obtain them is not worth the trouble, which is why we have crafted this list to ensure you focus on the best of the best.
So, here are our picks for ARC Raiders' best guns.
ARC Raiders gun tier list - from best to worst
S tier
- Ferro
- Rattler
- Renegade
- Anvil
- Venator
The best guns in ARC Raiders are those that are very strong but also easily obtainable, meaning you won't have to spend a lot of time and resources hunting them down. The Ferro and Rattler are available from the very moment you boot the game up, and are quite cheap to purchase or craft, and can easily be found out in the wild. They're also commonly awarded with the free loadout, and given how powerful they are, that alone places them at the top of the list.
Both can wreck most ARCs, with the Ferro especially apt at destroying and damaging ARC components that'll inevitably bring them down to ground level.
The Renegade is a quicker, more versatile long-range rifle, equally capable as the ones above, albeit a bit harder to get (needs some upgrades and quests, but is ultimately worth the effort).
Both the Anvil and the Venator are pistols, albeit made of different stuff, the former a heavy-ammo-loaded hand cannon, and the latter a more versatile medium ammo pistol. They are equally capable out in the field and should always be considered as a sidearm, given that your primary can only handle so much heat.
A tier
- Kettle
- Torrente
- Osprey
- Jupiter
- Apreggio
- Equalizer
- Hullcracker
The A-tier weapons are those that we found capable and effective at pummeling ARCs and other players, but they fell slightly behind the ones in the tier above. This is usually due to worse ammo or scarcity, which doesn't necessarily mean they're bad guns.
The Kettle is a prime example of this: it's silent, nimble, and basically free, but its reliance on light ammo and horrible ARC armor penetration places it a tier below. It's a gun that you should only take if you're in a squad, with each player having different weapons, preferably with stronger ammo.
Here we've also placed the Torrente LMG, a capable gun that you won't usually encounter in the game, but one that might be good to put in one of your squadmates' hands, especially against tougher ARCs like Queens. The same goes for the Equalizer and Hullcracker guns, which are two super-powerful and rare weapons that are best suited for raids against huge ARCs, and not PVP.
The Osprey and Jupiter sniper rifles are good choices, too, but oftentimes fail in PVP encounters or against bigger groups of ARCs, therefore making them better as support weaponry. Apreggio's burst fire mode makes it slightly more unreliable than full-auto counterparts, but it remains a good choice for players who prefer such a playstyle.
B tier
- Tempest
- Bettina
These two assault rifles do pack a punch, but weigh twice as much as any AR from the S or A tiers, are super hard to obtain, and can be quite detrimental to take into more challenging maps like The Blue Gate.
Overall, both Tempest and Bettina are capable and useful weapons, but compared to some others on this list, they're just not worth the trouble.
C tier
- Il Toro
- Vulcano
The game's sole two shotguns, the Il Toro and Vulcano are good guns, especially in situations that get up close and personal. They can do good chunks of damage to both ARCs and other players, but being slow to fire and short-ranged, they pale in comparison to most weapons on this list. What they can do well is be support weapons instead of, say, a sidearm, though the weight impact will significantly slow you down and leave you vulnerable to lightly-treading players.
ARCs can also more easily be destroyed by medium- and heavy-ammo-loaded guns from the S or A tiers and at a good range, while the shotguns require you to approach deadly enemies, thus posing a great risk to yourself.
D tier
- Stitcher
- Bobcat
Light-ammo weapons can be useful in ARC Raiders (just look at the Kettle, for example) but these two guns simply ain't it. They can barely do any damage to ARCs, require an incredible amount of ammunition to be any level of useful (thus hogging precious inventory space) and are overall worse in almost every regard than other weapons on this list.
They are cheap and easily obtained, that much is true, but that appears to be the only upside to these two guns, which you should definitely avoid and instead replace with something from the sections above.
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