Does ARC Raiders have aggression-based matchmaking? Everything we know

A character exploring car wrecks in ARC Raiders.

ARC Raiders, as a PVPVE game, attracts loads of different players, both those who love engaging with robots and those who are more keen on human blood.

In such an environment, a lot has to be taken into account for the sake of matchmaking, as you'd want hardcore players to meet their kind more so than those of a casual demeanor.

But does ARC Raiders truly have an aggression-based matchmaking system, analyzing your behavior whenever you queue up? Here's everything we know.

ARC Raiders' aggression-based matchmaking, explained

ARC Raiders
Do not kill everything you see, folks. Image via Embark Studios

Embark Studios has been generally unwilling to give out too much information regarding how it matches players, and does not even provide official numbers for how many players can connect to a single match at a time. This makes sense as it obscures the system, thereby reducing the odds of players manipulating it for their own gain.

However, ARC Raiders devs did recently comment that they do take your behavior into consideration for matchmaking, and third parties, too, have found this to be true. More casual players will be matched with other casuals more often than not, whereas aggressive, trigger-happy folks (who are on the rise) will find themselves surrounded by like-minded individuals where no amount of “Don't Shoot!” pleas can help.

As of Jan. 4, developers confirmed an aggression-based matchmaking system had been put into place near the end of 2025 (thanks IGN). The game considers player preference, matchmaking based on if you like to fight ARCs or other players more. This goes hand-in-hand with other matchmaking systems based on skill and other factors, leading the devs to describe aggression-based matchmaking as not being “a full science.”

So, to answer the question: yes, ARC Raiders does have aggression-based matchmaking, though the game still prioritizes skill over anything else and only starts to account for your proclivity toward PVP violence after the fact. This, of course, also shifts based on if you're solo queueing or in party queues, with solo probably looking at you individually without any collective calculations.

In a party environment, I suspect the game calculates your overall, hidden “behavior score” and places you in a server that, overall, corresponds to your combined profile. This is theoretical, of course, as we do not have official information.

Other games like Dota 2 take a similar approach, albeit that game openly states what the behavior score of your party is.

The post Does ARC Raiders have aggression-based matchmaking? Everything we know appeared first on Destructoid.



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