Released back in 2010, One Chance is a bite-sized Adobe Flash adventure that asks what you'd do with the final week of your life? The world as we know it is fast approaching its end, and it's all because of your scientific discovery. What was meant to be the cure to cancer has twisted into a far faster killer, and now it's airborne.
Your choices are clear: Spend what little time you have left with your family or keep pushing on to find a cure to the mess you created. While there are multiple endings available for One Chance, there's also the unique element that stops you from exploring other avenues. You really only have one chance to play through the game. Whatever ending you achieve is set in stone. The outcome you get as a result of your decisions is saved even upon relaunching the game or reopening the tab. The final shot shows the aftermath of Earth, how much life remains on its soil. It can be hopeful or completely hopeless, full of the vibrancy of life, or devoid of color.
The only way to play through the entire game again is to launch it on another browser. Alternatively, you can reset your progress by refreshing the page before you see an ending. This will bring you back to the start of One Chance.
Here we'll go through each ending and how you can get it. No ending is a particularly happy one, but there's a "best ending" when viewed through the protagonist's perspective.
Table of contents
How many endings does One Chance have?

There are four main endings in One Chance. With only the directional buttons to move and the spacebar to interact, there's not much opportunity to make a difference with civilization coming to an end. Rather, it's what you choose to do with your time that determines John's fate. Do you continue to go to work, or do you skip it, ignoring the consequences of your actions or facing them head-on? Do you spend your final moments with your loved ones or throw it all away, engaging in acts you previously wouldn't dream of ever doing? Most outcomes are determined by what you choose to do when there are three days left.
One Chance full walkthrough: All endings, explained
Each day starts the same, with a slight variation in what John's wife and daughter say. John is a man of no words as the lore is delivered through the people that he chooses to surround himself with and via the morning newspaper.
Find a cure

No matter the distractions to skip work and celebrate, to stay home with your family, scared of what's to come, you must go to work every day. John needs the full six days working to fix the mistake he's made. Half of the population dies, including John's wife (on day four), but the cruel joke is that the cure is made upon heading into work on the sixth and final day. As the last scientist at his workplace actively trying to find the cure, he succeeds. John immediately cures himself and then Molly. The final shot is them spending the afternoon at the quiet park, knowing that some part of this world is forever cracked, but not fully broken.
It's uncertain whether either character actually survived or if it was too late. Relaunching One Chance shows that John's cure worked as the plant life is thriving once more (a conclusion that isn't present in the other endings). But neither John nor Molly is in view. I think this is the best ending in the game, even though many have died, because John was able to find the cure and save what remains of the population. You can still see John at the park if he dies there, so I assume this means the pair survived and were able to go home.
Family matters

Keep going to work even when Boss tells you to go be with your family. Then go back to your family when your colleagues appear at the front door on day four. This will stop Jim from spawning. Neither Penny nor Molly is home when the final morning starts. Go to the park on the sixth day. Molly spawns in but quickly vanishes, leaving John alone to die on the park bench. Although John is by himself, this ending means his family died to the virus that wiped out civilization and the Earth's flora, rather than Penny taking her own life or being murdered by Jim.
Another variation of this same ending is to keep going to work until Penny dies and Molly stops going to school. Then, keep taking Molly to the Park instead of Work, choosing to spend your final days with your daughter instead of researching for the cure.
Nothing matters

With the end of the world as we know it nearing each passing day, you can choose to spend it skipping work and betraying your family. The key choices here are to skip work on the first day, avoid staying with your family, and to cheat on your wife with Annie on day four. Going to the rooftop both times is scripted, but you should work when Boss tries to send you home on day three.
Penny quickly figures out this betrayal and takes Molly away, leaving John on his own. This ending concludes with John sitting by himself in the park, unable to fix what he's done after only causing more pain before death takes him. You can also die alone in the lab trying to find the cure on the final day if you failed to go to work before the sixth day.
Devastation

For this ending, you need to skip work wherever possible. Go to the roof as you're supposed to on the second and third day to see Matthew jump off and the Boss send you home. Go home rather than work. Choose to stay with your family when asked to come back by your Boss on the fourth day.
You're forced to go to work with two days left on the clock. Jim will be here waiting for you, blaming you for what's happening to the world. He charges at you with a knife, splitting this ending into two variations. You either fail to defend yourself in time, meaning John dies from the knife wound, or you successfully disarm Jim, only to find out he's murdered your family and hung himself when you return home that very night. Head to the roof at work to "Give up" and complete this tragic tale.
The post How to beat One Chance – Walkthrough and all endings appeared first on Destructoid.
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