Marathon has a clarity issue—and it’s not just the UI
Marathon 's server slam has captivated me more than I would want to admit. Since I was one of its main critics, I have to admit that it could genuinely become a great game. With an art style like this, it's surely earned its place among the greats, but one crucial problem persists and is sure to alienate a good chunk of players: the lack of clarity. When I first booted up Marathon a couple of days ago to participate in the server slam , I had no idea what to expect. I had criticized the game in the past , was wary of its corporate spiels, and was well aware of its turbulent development cycle, during which multiple directors and other executives either left or were let go from Bungie. None of that told a good story or signaled to me that Bungie did, in fact, make something worth my while. And that turned out to be dead wrong. Marathon is an exceptionally good-looking game. In fact, I would go on record to say that it's probably one of the most stylish games out there....